
Nineteen scenarios, twenty six articles, nine different roleplaying games, one man: Marcus L Rowland.
To coincide with The Grognard Files podcast interview with the man himself (Episode 49), here’s an index of all his many contributions to White Dwarf during its RPG hey day. (I’ve not included his many reviews in Open Box; those are all listed here.)
He could seemingly turn his hand to just about anything. Whether it was investigating the machinations of Cthulhu cultists, righting wrongs while dressed in spandex, or busting perps on the mean streets of Mega-City One, his contributions to White Dwarf always featured a great mix of action, intrigue and humour.
So, dig out the old issues, and find your favourites from the list below. You won’t be disappointed.
Issue | Feature | Notes |
---|---|---|
24 | Detectives | AD&D character class for budding Miss Marples and Philip Marlowes. |
26 | The Dungeon Master’s Guide to the Galaxy | Space travel, AD&D-style. |
27 | The Dungeon at the End of the Universe | Other spaceships? Shoot ’em out of the sky! AD&D space combat. |
28 | Operation Counterstrike | War of the Worlds-inspired AD&D scenario. Bring a magnifying glass. |
29 | This Is, Of Course, Impossible | Time travel in AD&D. |
32 | Slower Than Light Ships | Who needs FTL travel in Traveller? |
35 | Green Horizon | Traveller scenario pitting space marsupials against the Nazis. |
36 | Sector and Starburst | Traveller programs for the ZX81. For you to type in! |
37 | Bloodsuckers | Vampire ecology in AD&D. |
39 | Slayground | Superhero shenanigans at the funfair in this scenario for Champions. |
40 | The Eagle Hunt | Infiltrate an assassins’ guild HQ in this AD&D scenario. |
41 | Assignment: Freeway Deathride | White Dwarf’s one-and-only Car Wars scenario. |
42-43 | Cthulhu Now! | Call of Cthulhu brought into the brave new world of the 1980s. |
42 | Careers in Traveller | More ZX81 code for your delectation. |
44 | On ICE | Dodgy dealings with an interstellar charter organisation for Traveller. |
45 | Stop, Thief!! | The ideal thieves’ toolkit for AD&D. |
48 | Database | Everything you wanted to know about computers in Traveller, but were too afraid to ask. |
50 | Have Computer, Will Travel | Still got your ZX81? Here’s a Traveller vehicle design program just for you. |
52-55 | The Name of the Game | A comprehensive introduction to the RPG scene of the 1980s. |
55 | The Edge of Infinity | Variant universes in Traveller. |
58 | Strikeback | Superheroes time travel back to the Victorian era in this scenario for Champions / Golden Heroes. |
59 | A Matter of Faith | Cults / ideologies for ‘modern day’ games. |
60 | Boarding Stations | Privateers in Science Fiction RPGs. |
63 | Draw the Blinds on Yesterday | Modern day Call of Cthulhu scenario – a passenger plane disappears. Where are we now? |
64 | Starfall | Star Trek scenario; highly illogical goings on in the Federation colonies. |
69 | The Surrey Enigma | 1920s Call of Cthulhu scenario in England’s green and pleasant land. |
70 | The Price is Right | 1920s British prices for Call of Cthulhu. |
71 | Tower Trouble | Sky-high heist in this scenario for Traveller. |
72 | Fear of Flying | Call of Cthulhu scenario aboard a 1920s airliner. |
76 | You’re Booked! | Budgeting and accountancy (!) in the Judge Dredd RPG. |
77 | The Cars That Ate Sanity | Can’t we go any faster? Car chase rules for Call of Cthulhu. |
78 | The Spungg Ones! | Mayhem-filled Judge Dredd scenario. |
83 | And Then Everything Went Black… | Knock-out fist fights in Call of Cthulhu. |
84 | The Examination | Christmas fun with the Miskatonic University RPG exam. Show your workings. |
86 | Curse of the Bone | Modern-day London is the backdrop for this toothsome Call of Cthulhu scenario. |
86 | The Trouble with Time | Time travel in the Judge Dredd RPG. |
87 | With a Pinch of Salt | Zombies in Call of Cthulhu. |
88 | The Paddington Horror | More zombies in this Call of Cthulhu scenario. |
89 | Do Troubleshooters Dream of Electric Sheep? | Pastoral bliss in this Paranoia scenario. |
90 | Green and Pleasant Language | British idioms and dialect for Call of Cthulhu. |
91 | Little Lost Warbot | Another Paranoia scenario, now with added Mexican daleks. |
92 | Thrice Upon a Time in Mega-City One | Scenario outlines for Judge Dredd. |
93 | All the Lonely People | Memorable NPCs for Judge Dredd. |
94-96 | To Live and Die in Mega-City One | Epic scenario for Judge Dredd. |